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Please use this identifier to cite or link to this item: http://hdl.handle.net/10204/4137

Title: Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation
Authors: Duvenhage, B
Delport, JP
De Villiers, J
Keywords: Lucas-Kanade
Image stabilisation
Graphics processing unit
GLSL
OpenGL shading language
Computer graphics
Computing machinery
Virtual reality
Issue Date: Jun-2010
Publisher: Association for Computing Machinery
Citation: Duvenhage, B, Delport, JP and De Villiers, J. 2010. Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation. 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010, pp 8
Abstract: Image registration forms the basis of many computer vision tasks. The Lucas-Kanade image registration algorithm is known to efficiently solve the sub-problem of rigid image registration. It is therefore often used in image stabilisation applications. This paper presents the details of a real-time implementation of the Lucas- Kanade image registration algorithm on a Graphics Processing Unit (GPU) using the OpenGL Shading Language (GLSL). The implementation is driven by a real world requirement to computationally stabilise the undulatory motion of an ocean-based wide area surveillance system.
Description: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010
URI: http://hdl.handle.net/10204/4137
ISBN: 9781450301183
Appears in Collections:Optronic sensor systems
General science, engineering & technology

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