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Please use this identifier to cite or link to this item:
http://hdl.handle.net/10204/4137
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| Title: | Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation |
| Authors: | Duvenhage, B Delport, JP De Villiers, J |
| Keywords: | Lucas-Kanade Image stabilisation Graphics processing unit GLSL OpenGL shading language Computer graphics Computing machinery Virtual reality |
| Issue Date: | Jun-2010 |
| Publisher: | Association for Computing Machinery |
| Citation: | Duvenhage, B, Delport, JP and De Villiers, J. 2010. Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation. 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010, pp 8 |
| Abstract: | Image registration forms the basis of many computer vision tasks. The Lucas-Kanade image registration algorithm is known to efficiently solve the sub-problem of rigid image registration. It is therefore often used in image stabilisation applications. This paper presents the details of a real-time implementation of the Lucas- Kanade image registration algorithm on a Graphics Processing Unit (GPU) using the OpenGL Shading Language (GLSL). The implementation is driven by a real world requirement to computationally stabilise the undulatory motion of an ocean-based wide area surveillance system. |
| Description: | 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010 |
| URI: | http://hdl.handle.net/10204/4137 |
| ISBN: | 9781450301183 |
| Appears in Collections: | Optronic sensor systems General science, engineering & technology
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