dc.contributor.author |
Butgereit, L
|
|
dc.date.accessioned |
2009-08-17T13:01:19Z |
|
dc.date.available |
2009-08-17T13:01:19Z |
|
dc.date.issued |
2009 |
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dc.identifier.citation |
Butgereit, L. 2009. Using text adventure games to entice learners to practice arithmetic skills over Mxit. 15th Annual Congress of the Association of Mathematics Education of South Africa (AMESA 2009), Bloemfontein, 29 June - 3 July, 2009. pp 8 |
en |
dc.identifier.isbn |
978-0-620-44226-8 |
|
dc.identifier.uri |
http://hdl.handle.net/10204/3529
|
|
dc.description |
15th Annual Congress of the Association of Mathematics Education of South Africa (AMESA 2009), Bloemfontein, 29 June - 3 July 2009. |
en |
dc.description.abstract |
The learners in primary and secondary school today are a “switched-on” generation. Traditional educational tools such as paper, pencils, and white boards are competing with cell phones, MP3 players, IPODs, PDAs, Wiis and play stations. This paper examines a project where text adventure games with a mathematical twist are deployed over Mxit which participants can play on their cell phones. In order to complete the puzzles laid out in the game, participants must do various arithmetic calculations. |
en |
dc.language.iso |
en |
en |
dc.publisher |
AMESA 2009 |
en |
dc.subject |
Technology |
en |
dc.subject |
Text adveture games |
en |
dc.subject |
MXit |
en |
dc.subject |
Cellphones |
en |
dc.subject |
School learners |
en |
dc.subject |
Computer arithmetic skills |
en |
dc.subject |
Association of Mathematics Education of South Africa |
en |
dc.subject |
AMESA 2009 |
en |
dc.subject |
Instant messaging system |
en |
dc.subject |
Dr Math |
en |
dc.title |
Using text adventure games to entice learners to practice arithmetic skills over Mxit |
en |
dc.type |
Conference Presentation |
en |
dc.identifier.apacitation |
Butgereit, L. (2009). Using text adventure games to entice learners to practice arithmetic skills over Mxit. AMESA 2009. http://hdl.handle.net/10204/3529 |
en_ZA |
dc.identifier.chicagocitation |
Butgereit, L. "Using text adventure games to entice learners to practice arithmetic skills over Mxit." (2009): http://hdl.handle.net/10204/3529 |
en_ZA |
dc.identifier.vancouvercitation |
Butgereit L, Using text adventure games to entice learners to practice arithmetic skills over Mxit; AMESA 2009; 2009. http://hdl.handle.net/10204/3529 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Butgereit, L
AB - The learners in primary and secondary school today are a “switched-on” generation. Traditional educational tools such as paper, pencils, and white boards are competing with cell phones, MP3 players, IPODs, PDAs, Wiis and play stations. This paper examines a project where text adventure games with a mathematical twist are deployed over Mxit which participants can play on their cell phones. In order to complete the puzzles laid out in the game, participants must do various arithmetic calculations.
DA - 2009
DB - ResearchSpace
DP - CSIR
KW - Technology
KW - Text adveture games
KW - MXit
KW - Cellphones
KW - School learners
KW - Computer arithmetic skills
KW - Association of Mathematics Education of South Africa
KW - AMESA 2009
KW - Instant messaging system
KW - Dr Math
LK - https://researchspace.csir.co.za
PY - 2009
SM - 978-0-620-44226-8
T1 - Using text adventure games to entice learners to practice arithmetic skills over Mxit
TI - Using text adventure games to entice learners to practice arithmetic skills over Mxit
UR - http://hdl.handle.net/10204/3529
ER -
|
en_ZA |