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Using text adventure games to entice learners to practice arithmetic skills over Mxit

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dc.contributor.author Butgereit, L
dc.date.accessioned 2009-08-17T13:01:19Z
dc.date.available 2009-08-17T13:01:19Z
dc.date.issued 2009
dc.identifier.citation Butgereit, L. 2009. Using text adventure games to entice learners to practice arithmetic skills over Mxit. 15th Annual Congress of the Association of Mathematics Education of South Africa (AMESA 2009), Bloemfontein, 29 June - 3 July, 2009. pp 8 en
dc.identifier.isbn 978-0-620-44226-8
dc.identifier.uri http://hdl.handle.net/10204/3529
dc.description 15th Annual Congress of the Association of Mathematics Education of South Africa (AMESA 2009), Bloemfontein, 29 June - 3 July 2009. en
dc.description.abstract The learners in primary and secondary school today are a “switched-on” generation. Traditional educational tools such as paper, pencils, and white boards are competing with cell phones, MP3 players, IPODs, PDAs, Wiis and play stations. This paper examines a project where text adventure games with a mathematical twist are deployed over Mxit which participants can play on their cell phones. In order to complete the puzzles laid out in the game, participants must do various arithmetic calculations. en
dc.language.iso en en
dc.publisher AMESA 2009 en
dc.subject Technology en
dc.subject Text adveture games en
dc.subject MXit en
dc.subject Cellphones en
dc.subject School learners en
dc.subject Computer arithmetic skills en
dc.subject Association of Mathematics Education of South Africa en
dc.subject AMESA 2009 en
dc.subject Instant messaging system en
dc.subject Dr Math en
dc.title Using text adventure games to entice learners to practice arithmetic skills over Mxit en
dc.type Conference Presentation en
dc.identifier.apacitation Butgereit, L. (2009). Using text adventure games to entice learners to practice arithmetic skills over Mxit. AMESA 2009. http://hdl.handle.net/10204/3529 en_ZA
dc.identifier.chicagocitation Butgereit, L. "Using text adventure games to entice learners to practice arithmetic skills over Mxit." (2009): http://hdl.handle.net/10204/3529 en_ZA
dc.identifier.vancouvercitation Butgereit L, Using text adventure games to entice learners to practice arithmetic skills over Mxit; AMESA 2009; 2009. http://hdl.handle.net/10204/3529 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Butgereit, L AB - The learners in primary and secondary school today are a “switched-on” generation. Traditional educational tools such as paper, pencils, and white boards are competing with cell phones, MP3 players, IPODs, PDAs, Wiis and play stations. This paper examines a project where text adventure games with a mathematical twist are deployed over Mxit which participants can play on their cell phones. In order to complete the puzzles laid out in the game, participants must do various arithmetic calculations. DA - 2009 DB - ResearchSpace DP - CSIR KW - Technology KW - Text adveture games KW - MXit KW - Cellphones KW - School learners KW - Computer arithmetic skills KW - Association of Mathematics Education of South Africa KW - AMESA 2009 KW - Instant messaging system KW - Dr Math LK - https://researchspace.csir.co.za PY - 2009 SM - 978-0-620-44226-8 T1 - Using text adventure games to entice learners to practice arithmetic skills over Mxit TI - Using text adventure games to entice learners to practice arithmetic skills over Mxit UR - http://hdl.handle.net/10204/3529 ER - en_ZA


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