The learners in primary and secondary school today are a “switched-on” generation. Traditional educational tools such as paper, pencils, and white boards are competing with cell phones, MP3 players, IPODs, PDAs, Wiis and play stations. This paper examines a project where text adventure games with a mathematical twist are deployed over Mxit which participants can play on their cell phones. In order to complete the puzzles laid out in the game, participants must do various arithmetic calculations.
Reference:
Butgereit, L. 2009. Using text adventure games to entice learners to practice arithmetic skills over Mxit. 15th Annual Congress of the Association of Mathematics Education of South Africa (AMESA 2009), Bloemfontein, 29 June - 3 July, 2009. pp 8
Butgereit, L. (2009). Using text adventure games to entice learners to practice arithmetic skills over Mxit. AMESA 2009. http://hdl.handle.net/10204/3529
Butgereit, L. "Using text adventure games to entice learners to practice arithmetic skills over Mxit." (2009): http://hdl.handle.net/10204/3529
Butgereit L, Using text adventure games to entice learners to practice arithmetic skills over Mxit; AMESA 2009; 2009. http://hdl.handle.net/10204/3529 .