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Augmented reality technology: A systematic review on gaming strategy for medication adherence

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dc.contributor.author Adetunji, RO
dc.contributor.author Strydom, MA
dc.contributor.author Herselman, Martha E
dc.contributor.author Botha, Adèle
dc.contributor.editor Al-Emran, M
dc.contributor.editor Shaalan, K
dc.date.accessioned 2022-12-02T09:41:55Z
dc.date.available 2022-12-02T09:41:55Z
dc.date.issued 2022-10
dc.identifier.citation Adetunji, R., Strydom, M., Herselman, M.E. & Botha, A. 2022. Augmented reality technology: A systematic review on gaming strategy for medication adherence. In <i>Recent Innovations in Artificial Intelligence and Smart Applications</i>. M. Al-Emran & K. Shaalan, Eds. S.l.: Springer. http://hdl.handle.net/10204/12553 . en_ZA
dc.identifier.isbn 978-3-031-14747-0
dc.identifier.isbn 978-3-031-14748-7
dc.identifier.uri https://doi.org/10.1007/978-3-031-14748-7_3
dc.identifier.uri http://hdl.handle.net/10204/12553
dc.description.abstract As global health concerns become more complex, technological intervention is needed to achieve the Sustainable Development Goal. This study explores the use of the internet of things (IoT) and augmented reality (AR) applications for medication adherence. IOT devices can collect, transmit, and store up information not including the need for human or computer involvement. It has potential to streamline and improve healthcare. AR, is an advancement in technology which permits patients to interact with virtual objects in a natural way by proactively predicting health conditions, detecting, providing care, and observing patient role while inside and outside the healthcare center. A systematized scoping literature review was conducted on academic databases: Google Scholar, ACM, ScienceDirect, IEEE Xplore, and SpringerLink. The study identified components of IoT, AR, gaming strategy relevant to the healthcare domain and medication adherence. Further discourses applications of AR in the medical disciplines and focus on improving adherence to medication through gaming. The study, point out how AR has enhanced user experience in adherence to medication through gaming. Using AR in health care will provide us with a better understanding of how to deliver health services and how AR technology will be used to enhance global health care in the coming decade. en_US
dc.format Abstract en_US
dc.language.iso en en_US
dc.publisher Springer en_US
dc.relation.uri https://link.springer.com/chapter/10.1007/978-3-031-14748-7_3#citeas en_US
dc.source Recent Innovations in Artificial Intelligence and Smart Applications en_US
dc.subject Augmented reality en_US
dc.subject Artificial intelligence en_US
dc.subject Gaming en_US
dc.subject Internet of Things en_US
dc.subject IoT en_US
dc.subject Virtual reality en_US
dc.title Augmented reality technology: A systematic review on gaming strategy for medication adherence en_US
dc.type Book Chapter en_US
dc.description.pages 47-66 en_US
dc.description.placeofpublication Cham en_US
dc.description.note © The Author(s), under exclusive license to Springer Nature Switzerland AG 2022. Due to copyright restrictions, the attached PDF file only contains the abstract of the full text item. For access to the full text item, please consult the publisher's website: https://doi.org/10.1007/978-3-031-14748-7_3 en_US
dc.description.cluster Next Generation Enterprises & Institutions en_US
dc.description.impactarea Technology Implementation ME en_US
dc.description.impactarea Software Architectures Solutions en_US
dc.identifier.apacitation Adetunji, R., Strydom, M., Herselman, M. E., & Botha, A. (2022). Augmented reality technology: A systematic review on gaming strategy for medication adherence. In M. Al-Emran & K. Shaalan. (Eds.), <i>Recent Innovations in Artificial Intelligence and Smart Applications</i> Springer. http://hdl.handle.net/10204/12553 en_ZA
dc.identifier.chicagocitation Adetunji, RO, MA Strydom, Martha E Herselman, and Adele Botha. "Augmented reality technology: A systematic review on gaming strategy for medication adherence" In <i>RECENT INNOVATIONS IN ARTIFICIAL INTELLIGENCE AND SMART APPLICATIONS</i>, edited by M Al-Emran. n.p.: Springer. 2022. http://hdl.handle.net/10204/12553. en_ZA
dc.identifier.vancouvercitation Adetunji R, Strydom M, Herselman ME, Botha A. Augmented reality technology: A systematic review on gaming strategy for medication adherence. In Al-Emran M, Shaalan K, editors.. Recent Innovations in Artificial Intelligence and Smart Applications. [place unknown]: Springer; 2022. [cited yyyy month dd]. http://hdl.handle.net/10204/12553. en_ZA
dc.identifier.ris TY - Book Chapter AU - Adetunji, RO AU - Strydom, MA AU - Herselman, Martha E AU - Botha, Adele AB - As global health concerns become more complex, technological intervention is needed to achieve the Sustainable Development Goal. This study explores the use of the internet of things (IoT) and augmented reality (AR) applications for medication adherence. IOT devices can collect, transmit, and store up information not including the need for human or computer involvement. It has potential to streamline and improve healthcare. AR, is an advancement in technology which permits patients to interact with virtual objects in a natural way by proactively predicting health conditions, detecting, providing care, and observing patient role while inside and outside the healthcare center. A systematized scoping literature review was conducted on academic databases: Google Scholar, ACM, ScienceDirect, IEEE Xplore, and SpringerLink. The study identified components of IoT, AR, gaming strategy relevant to the healthcare domain and medication adherence. Further discourses applications of AR in the medical disciplines and focus on improving adherence to medication through gaming. The study, point out how AR has enhanced user experience in adherence to medication through gaming. Using AR in health care will provide us with a better understanding of how to deliver health services and how AR technology will be used to enhance global health care in the coming decade. DA - 2022-10 DB - ResearchSpace DP - CSIR ED - Al-Emran, M ED - Shaalan, K J1 - Recent Innovations in Artificial Intelligence and Smart Applications KW - Augmented reality KW - Artificial intelligence KW - Gaming KW - Internet of Things KW - IoT KW - Virtual reality LK - https://researchspace.csir.co.za PY - 2022 SM - 978-3-031-14747-0 SM - 978-3-031-14748-7 T1 - Augmented reality technology: A systematic review on gaming strategy for medication adherence TI - Augmented reality technology: A systematic review on gaming strategy for medication adherence UR - http://hdl.handle.net/10204/12553 ER - en_ZA
dc.identifier.worklist 26143 en_US


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