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Familiar household items as program objects

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dc.contributor.author Smith, Andrew C
dc.date.accessioned 2021-08-19T08:36:41Z
dc.date.available 2021-08-19T08:36:41Z
dc.date.issued 2021-07
dc.identifier.citation Smith, A.C. 2021. Familiar household items as program objects. http://hdl.handle.net/10204/12090 . en_ZA
dc.identifier.uri http://hdl.handle.net/10204/12090
dc.description.abstract The English language is but one of many languages globally in use, yet it seems to dominate the world of automation in its application to computer programming. Our research considers a programming environment in which the written word is not relevant; instead of text, we consider the use of physical objects to represent simple computer programs. This paper presents a reality in which artefacts, based on culturally significant objects, are chosen and arranged by the layperson in order to control the behaviour of light bulbs in a domestic environment. This work incorporates aspects of Gestalt theory and visual perception theory. We give an overview of prior work and conclude with an example. en_US
dc.format Abstract en_US
dc.language.iso en en_US
dc.relation.uri https://www.ihci-conf.org/wp-content/uploads/2021/07/02_202105R033_Smith.pdf en_US
dc.source 15th International Conferences on Interfaces and Human Computer Interaction; and Game and Entertainment Technologies 2021, Online, 21-23 July 2021 en_US
dc.subject English language automation en_US
dc.subject Gestalt en_US
dc.subject Human centered design en_US
dc.subject Human computer interaction en_US
dc.subject Tangible programs en_US
dc.title Familiar household items as program objects en_US
dc.type Conference Presentation en_US
dc.description.pages 4pp en_US
dc.description.note Paper presented at the 15th International Conferences on Interfaces and Human Computer Interaction; and Game and Entertainment Technologies 2021, Online, 21-23 July 2021. The attached pdf is an abstract only. en_US
dc.description.cluster Next Generation Enterprises & Institutions
dc.description.impactarea Advanced Internet of Things en_US
dc.identifier.apacitation Smith, A. C. (2021). Familiar household items as program objects. http://hdl.handle.net/10204/12090 en_ZA
dc.identifier.chicagocitation Smith, Andrew C. "Familiar household items as program objects." <i>15th International Conferences on Interfaces and Human Computer Interaction; and Game and Entertainment Technologies 2021, Online, 21-23 July 2021</i> (2021): http://hdl.handle.net/10204/12090 en_ZA
dc.identifier.vancouvercitation Smith AC, Familiar household items as program objects; 2021. http://hdl.handle.net/10204/12090 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Smith, Andrew C AB - The English language is but one of many languages globally in use, yet it seems to dominate the world of automation in its application to computer programming. Our research considers a programming environment in which the written word is not relevant; instead of text, we consider the use of physical objects to represent simple computer programs. This paper presents a reality in which artefacts, based on culturally significant objects, are chosen and arranged by the layperson in order to control the behaviour of light bulbs in a domestic environment. This work incorporates aspects of Gestalt theory and visual perception theory. We give an overview of prior work and conclude with an example. DA - 2021-07 DB - ResearchSpace DP - CSIR J1 - 15th International Conferences on Interfaces and Human Computer Interaction; and Game and Entertainment Technologies 2021, Online, 21-23 July 2021 KW - English language automation KW - Gestalt KW - Human centered design KW - Human computer interaction KW - Tangible programs LK - https://researchspace.csir.co.za PY - 2021 T1 - Familiar household items as program objects TI - Familiar household items as program objects UR - http://hdl.handle.net/10204/12090 ER - en_ZA
dc.identifier.worklist 24891 en_US


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