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Tangible cubes as programming objects

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dc.contributor.author Smith, Andrew C
dc.date.accessioned 2007-08-21T10:45:51Z
dc.date.available 2007-08-21T10:45:51Z
dc.date.issued 2006-11
dc.identifier.citation Smith, AC. 2006. Tangible cubes as programming objects. 16th International conference on artificial reality and telexistence, 29 Nov- 1 Dec 2006, pp157-161 en
dc.identifier.uri http://hdl.handle.net/10204/1144
dc.description.abstract This paper describes early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer illiterate children can create a symbolic program to control a humanoid robot toy. Authors describe the physical design of the blocks, problems encountered, comments made by primary school participants, and make recommendations for further development. en
dc.language.iso en en
dc.subject Programming sequences en
dc.subject Humanoid robot toy en
dc.subject Alternative programming method en
dc.title Tangible cubes as programming objects en
dc.type Conference Presentation en
dc.identifier.apacitation Smith, A. C. (2006). Tangible cubes as programming objects. http://hdl.handle.net/10204/1144 en_ZA
dc.identifier.chicagocitation Smith, Andrew C. "Tangible cubes as programming objects." (2006): http://hdl.handle.net/10204/1144 en_ZA
dc.identifier.vancouvercitation Smith AC, Tangible cubes as programming objects; 2006. http://hdl.handle.net/10204/1144 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Smith, Andrew C AB - This paper describes early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer illiterate children can create a symbolic program to control a humanoid robot toy. Authors describe the physical design of the blocks, problems encountered, comments made by primary school participants, and make recommendations for further development. DA - 2006-11 DB - ResearchSpace DP - CSIR KW - Programming sequences KW - Humanoid robot toy KW - Alternative programming method LK - https://researchspace.csir.co.za PY - 2006 T1 - Tangible cubes as programming objects TI - Tangible cubes as programming objects UR - http://hdl.handle.net/10204/1144 ER - en_ZA


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