This paper describes early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer illiterate children can create a symbolic program to control a humanoid robot toy. Authors describe the physical design of the blocks, problems encountered, comments made by primary school participants, and make recommendations for further development.
Reference:
Smith, AC. 2006. Tangible cubes as programming objects. 16th International conference on artificial reality and telexistence, 29 Nov- 1 Dec 2006, pp157-161
Smith, A. C. (2006). Tangible cubes as programming objects. http://hdl.handle.net/10204/1144
Smith, Andrew C. "Tangible cubes as programming objects." (2006): http://hdl.handle.net/10204/1144
Smith AC, Tangible cubes as programming objects; 2006. http://hdl.handle.net/10204/1144 .