Duvenhage, B2007-07-042007-07-042006-10Duvenhage, B. 2006. Real-time spectral scene lighting on a fragment pipeline. SAICSIT: South African Institute of Computer Scientists and Information Technologists, Cape Winelands, South Africa, 9 - 11 October 2006, pp 1-101595935673http://hdl.handle.net/10204/963This paper describes an innovative “physically based” spectral lighting, material and camera model that is based on radiometry theory and is an expansion of the historical fixed pipeline graphics system. There are two render target modes of which direct mode are aimed at high spectral resolution solids rendering and buffered mode at including transparencies.enComputer graphicsAlgorithmsSpectral BRDFGraphical processing unitFragment pipelineReal-time spectral scene lighting on a fragment pipelineConference PresentationDuvenhage, B. (2006). Real-time spectral scene lighting on a fragment pipeline. http://hdl.handle.net/10204/963Duvenhage, B. "Real-time spectral scene lighting on a fragment pipeline." (2006): http://hdl.handle.net/10204/963Duvenhage B, Real-time spectral scene lighting on a fragment pipeline; 2006. http://hdl.handle.net/10204/963 .TY - Conference Presentation AU - Duvenhage, B AB - This paper describes an innovative “physically based” spectral lighting, material and camera model that is based on radiometry theory and is an expansion of the historical fixed pipeline graphics system. There are two render target modes of which direct mode are aimed at high spectral resolution solids rendering and buffered mode at including transparencies. DA - 2006-10 DB - ResearchSpace DP - CSIR KW - Computer graphics KW - Algorithms KW - Spectral BRDF KW - Graphical processing unit KW - Fragment pipeline LK - https://researchspace.csir.co.za PY - 2006 SM - 1595935673 T1 - Real-time spectral scene lighting on a fragment pipeline TI - Real-time spectral scene lighting on a fragment pipeline UR - http://hdl.handle.net/10204/963 ER -