Duvenhage, BBouatouch, KKourie, D2010-07-292010-07-292010-06Duvenhage, B, Bouatouch, K and Kourie, D. 2010. Exploring the use of glossy light volumes for interactive global illumination. 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010, pp 109781450301183http://hdl.handle.net/10204/41387th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010From the literature, it is known that backward polygon beam tracing and other light volume methods are well suited to gather path coherency from specular scattering surfaces. This is of course useful for modelling and efficiently simulating caustics (LS+DE paths). This paper generalises backward polygon beam tracing to also model glossy scattering surfaces. To this end the details of a backward polygon beam tracing model and implementation of source-to-glossy-to-diffuse light transport (LG+DE) paths are researchedenGlossy light volumesBackward polygon beam tracingInteractive global illuminationComputer graphicsVirtual realityExploring the use of glossy light volumes for interactive global illuminationConference PresentationDuvenhage, B., Bouatouch, K., & Kourie, D. (2010). Exploring the use of glossy light volumes for interactive global illumination. Association for Computing Machinery. http://hdl.handle.net/10204/4138Duvenhage, B, K Bouatouch, and D Kourie. "Exploring the use of glossy light volumes for interactive global illumination." (2010): http://hdl.handle.net/10204/4138Duvenhage B, Bouatouch K, Kourie D, Exploring the use of glossy light volumes for interactive global illumination; Association for Computing Machinery; 2010. http://hdl.handle.net/10204/4138 .TY - Conference Presentation AU - Duvenhage, B AU - Bouatouch, K AU - Kourie, D AB - From the literature, it is known that backward polygon beam tracing and other light volume methods are well suited to gather path coherency from specular scattering surfaces. This is of course useful for modelling and efficiently simulating caustics (LS+DE paths). This paper generalises backward polygon beam tracing to also model glossy scattering surfaces. To this end the details of a backward polygon beam tracing model and implementation of source-to-glossy-to-diffuse light transport (LG+DE) paths are researched DA - 2010-06 DB - ResearchSpace DP - CSIR KW - Glossy light volumes KW - Backward polygon beam tracing KW - Interactive global illumination KW - Computer graphics KW - Virtual reality LK - https://researchspace.csir.co.za PY - 2010 SM - 9781450301183 T1 - Exploring the use of glossy light volumes for interactive global illumination TI - Exploring the use of glossy light volumes for interactive global illumination UR - http://hdl.handle.net/10204/4138 ER -