Smith, Andrew C2007-06-282007-06-282007-02Smith, AC. 2007. Using magnets in physical blocks that behave as programming objects. 1st International Conference on Tangible and Embedded Interaction, Baton Rouge, Louisiana, USA, 15 - 17 February 2007, pp 4http://hdl.handle.net/10204/699In this paper the implementation of GameBlocks is explained, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring information about the blocks is described. The mechanical and electronic system components are described. This implementation is positioned in relation to prior related work. Problems encountered are given, with suggestions for future workenDigital manipulativesMontessori-inspired manipulativesIlliterate programmerGameBlocksUsing magnets in physical blocks that behave as programming objectsConference PresentationSmith, A. C. (2007). Using magnets in physical blocks that behave as programming objects. http://hdl.handle.net/10204/699Smith, Andrew C. "Using magnets in physical blocks that behave as programming objects." (2007): http://hdl.handle.net/10204/699Smith AC, Using magnets in physical blocks that behave as programming objects; 2007. http://hdl.handle.net/10204/699 .TY - Conference Presentation AU - Smith, Andrew C AB - In this paper the implementation of GameBlocks is explained, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring information about the blocks is described. The mechanical and electronic system components are described. This implementation is positioned in relation to prior related work. Problems encountered are given, with suggestions for future work DA - 2007-02 DB - ResearchSpace DP - CSIR KW - Digital manipulatives KW - Montessori-inspired manipulatives KW - Illiterate programmer KW - GameBlocks LK - https://researchspace.csir.co.za PY - 2007 T1 - Using magnets in physical blocks that behave as programming objects TI - Using magnets in physical blocks that behave as programming objects UR - http://hdl.handle.net/10204/699 ER -