Butgereit, L2009-08-172009-08-172009Butgereit, L. 2009. Using text adventure games to entice learners to practice arithmetic skills over Mxit. 15th Annual Congress of the Association of Mathematics Education of South Africa (AMESA 2009), Bloemfontein, 29 June - 3 July, 2009. pp 8978-0-620-44226-8http://hdl.handle.net/10204/352915th Annual Congress of the Association of Mathematics Education of South Africa (AMESA 2009), Bloemfontein, 29 June - 3 July 2009.The learners in primary and secondary school today are a “switched-on” generation. Traditional educational tools such as paper, pencils, and white boards are competing with cell phones, MP3 players, IPODs, PDAs, Wiis and play stations. This paper examines a project where text adventure games with a mathematical twist are deployed over Mxit which participants can play on their cell phones. In order to complete the puzzles laid out in the game, participants must do various arithmetic calculations.enTechnologyText adveture gamesMXitCellphonesSchool learnersComputer arithmetic skillsAssociation of Mathematics Education of South AfricaAMESA 2009Instant messaging systemDr MathUsing text adventure games to entice learners to practice arithmetic skills over MxitConference PresentationButgereit, L. (2009). Using text adventure games to entice learners to practice arithmetic skills over Mxit. AMESA 2009. http://hdl.handle.net/10204/3529Butgereit, L. "Using text adventure games to entice learners to practice arithmetic skills over Mxit." (2009): http://hdl.handle.net/10204/3529Butgereit L, Using text adventure games to entice learners to practice arithmetic skills over Mxit; AMESA 2009; 2009. http://hdl.handle.net/10204/3529 .TY - Conference Presentation AU - Butgereit, L AB - The learners in primary and secondary school today are a “switched-on” generation. Traditional educational tools such as paper, pencils, and white boards are competing with cell phones, MP3 players, IPODs, PDAs, Wiis and play stations. This paper examines a project where text adventure games with a mathematical twist are deployed over Mxit which participants can play on their cell phones. In order to complete the puzzles laid out in the game, participants must do various arithmetic calculations. DA - 2009 DB - ResearchSpace DP - CSIR KW - Technology KW - Text adveture games KW - MXit KW - Cellphones KW - School learners KW - Computer arithmetic skills KW - Association of Mathematics Education of South Africa KW - AMESA 2009 KW - Instant messaging system KW - Dr Math LK - https://researchspace.csir.co.za PY - 2009 SM - 978-0-620-44226-8 T1 - Using text adventure games to entice learners to practice arithmetic skills over Mxit TI - Using text adventure games to entice learners to practice arithmetic skills over Mxit UR - http://hdl.handle.net/10204/3529 ER -