Smith, Andrew CKrause, C2011-12-052011-12-052011Smith, AC, Krause, C. 2011. Providing disabled persons in developing countries access to computer games through a novel gaming input device. International Journal on Disability and Human Development, Vol. 10(1), pp 59–622191-1231http://hdl.handle.net/10204/5359Copyright: 2011 Walter de Gruyter. This is a pre print version of the work. The definite version is published in International Journal on Disability and Human Development, Volume 10(1)A novel input device is presented for use with a personal computer by persons with physical disabilities who would otherwise not be able to enjoy computer gaming. This device is simple to manufacture and low in cost. A gaming application was especially designed for this input device, requiring four participants to collaborate to accomplish the set task. The authors describe the constituent parts of this device and how colour and simple pictures were incorporated into the physical input device.enAtaxiaComputer gamesSlideStickTangible input deviceDisabled peoplePhysical disabilitiesNovel gaming input deviceHuman developmentProviding disabled persons in developing countries access to computer games through a novel gaming input deviceArticleSmith, A. C., & Krause, C. (2011). Providing disabled persons in developing countries access to computer games through a novel gaming input device. http://hdl.handle.net/10204/5359Smith, Andrew C, and C Krause "Providing disabled persons in developing countries access to computer games through a novel gaming input device." (2011) http://hdl.handle.net/10204/5359Smith AC, Krause C. Providing disabled persons in developing countries access to computer games through a novel gaming input device. 2011; http://hdl.handle.net/10204/5359.TY - Article AU - Smith, Andrew C AU - Krause, C AB - A novel input device is presented for use with a personal computer by persons with physical disabilities who would otherwise not be able to enjoy computer gaming. This device is simple to manufacture and low in cost. A gaming application was especially designed for this input device, requiring four participants to collaborate to accomplish the set task. The authors describe the constituent parts of this device and how colour and simple pictures were incorporated into the physical input device. DA - 2011 DB - ResearchSpace DP - CSIR KW - Ataxia KW - Computer games KW - SlideStick KW - Tangible input device KW - Disabled people KW - Physical disabilities KW - Novel gaming input device KW - Human development LK - https://researchspace.csir.co.za PY - 2011 SM - 2191-1231 T1 - Providing disabled persons in developing countries access to computer games through a novel gaming input device TI - Providing disabled persons in developing countries access to computer games through a novel gaming input device UR - http://hdl.handle.net/10204/5359 ER -