Smith, Andrew C2007-08-212007-08-212006-11Smith, AC. 2006. Tangible cubes as programming objects. 16th International conference on artificial reality and telexistence, 29 Nov- 1 Dec 2006, pp157-161http://hdl.handle.net/10204/1144This paper describes early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer illiterate children can create a symbolic program to control a humanoid robot toy. Authors describe the physical design of the blocks, problems encountered, comments made by primary school participants, and make recommendations for further development.enProgramming sequencesHumanoid robot toyAlternative programming methodTangible cubes as programming objectsConference PresentationSmith, A. C. (2006). Tangible cubes as programming objects. http://hdl.handle.net/10204/1144Smith, Andrew C. "Tangible cubes as programming objects." (2006): http://hdl.handle.net/10204/1144Smith AC, Tangible cubes as programming objects; 2006. http://hdl.handle.net/10204/1144 .TY - Conference Presentation AU - Smith, Andrew C AB - This paper describes early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer illiterate children can create a symbolic program to control a humanoid robot toy. Authors describe the physical design of the blocks, problems encountered, comments made by primary school participants, and make recommendations for further development. DA - 2006-11 DB - ResearchSpace DP - CSIR KW - Programming sequences KW - Humanoid robot toy KW - Alternative programming method LK - https://researchspace.csir.co.za PY - 2006 T1 - Tangible cubes as programming objects TI - Tangible cubes as programming objects UR - http://hdl.handle.net/10204/1144 ER -