Gelderblom, HKotzé, Paula2010-01-182010-01-182009-06Gelderblom, H and Kotze, P. 2009. Ten design lessons from the literature on child development and children’s use of technology. 8th International Conference on Interaction Design and Children (IDC), Como, Italy, 3-5 June 2009, pp 52-60978-1-60558-395-2http://hdl.handle.net/10204/3899Copyright: ACM 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution.The existing knowledge base on child development offers a wealth of information that can be useful for the design of children’s technology. Furthermore, academic journals and conference proceedings provide us with a constant stream of new research papers on child-computer interaction and interaction design for children. It will require some effort from designers to gather and digest the scattered research results and theoretical knowledge applicable to their products. The authors conducted an extended research project whereby the existing knowledge relating to the design of technology for children aged five to eight have been gathered and presented in a way that makes it accessible and useful to designers in practice. This paper provides and extract from that research, focusing on ten useful lessons learnt from existing literature.enChild developmentChildren's technologyChild-computer interactionCognitive developmentDesign guidelinesTen design lessons from the literature on child development and children’s use of technologyConference PresentationGelderblom, H., & Kotzé, P. (2009). Ten design lessons from the literature on child development and children’s use of technology. Association for Computing Machinery (ACM). http://hdl.handle.net/10204/3899Gelderblom, H, and Paula Kotzé. "Ten design lessons from the literature on child development and children’s use of technology." (2009): http://hdl.handle.net/10204/3899Gelderblom H, Kotzé P, Ten design lessons from the literature on child development and children’s use of technology; Association for Computing Machinery (ACM); 2009. http://hdl.handle.net/10204/3899 .TY - Conference Presentation AU - Gelderblom, H AU - Kotzé, Paula AB - The existing knowledge base on child development offers a wealth of information that can be useful for the design of children’s technology. Furthermore, academic journals and conference proceedings provide us with a constant stream of new research papers on child-computer interaction and interaction design for children. It will require some effort from designers to gather and digest the scattered research results and theoretical knowledge applicable to their products. The authors conducted an extended research project whereby the existing knowledge relating to the design of technology for children aged five to eight have been gathered and presented in a way that makes it accessible and useful to designers in practice. This paper provides and extract from that research, focusing on ten useful lessons learnt from existing literature. DA - 2009-06 DB - ResearchSpace DP - CSIR KW - Child development KW - Children's technology KW - Child-computer interaction KW - Cognitive development KW - Design guidelines LK - https://researchspace.csir.co.za PY - 2009 SM - 978-1-60558-395-2 T1 - Ten design lessons from the literature on child development and children’s use of technology TI - Ten design lessons from the literature on child development and children’s use of technology UR - http://hdl.handle.net/10204/3899 ER -