Botha, AdèleHerselman, Martha EFord, M2014-11-112014-11-112014-05Botha, A, Herselman, M and Ford, M. 2014. Gamification beyond badges. In: IST-Africa 2014 Conference Proceedings, Mauritius, 5-10 May 2014http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6880651http://hdl.handle.net/10204/7760IST-Africa 2014 Conference Proceedings, Mauritius, 5-10 May 2014.Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets to engage and motivate teachers. The Gamification of the ICT4RED Teacher Professional Development Course as an instance of the Mobile Learning Curriculum implemented is outlined through the UX lens of the user, system and context.enEducational gamificationMobile learning curriculumRural educationTeacher professional developmentUser experienceGamification beyond badgesConference PresentationBotha, A., Herselman, M. E., & Ford, M. (2014). Gamification beyond badges. IST-Africa 2014. http://hdl.handle.net/10204/7760Botha, Adèle, Martha E Herselman, and M Ford. "Gamification beyond badges." (2014): http://hdl.handle.net/10204/7760Botha A, Herselman ME, Ford M, Gamification beyond badges; IST-Africa 2014; 2014. http://hdl.handle.net/10204/7760 .TY - Conference Presentation AU - Botha, Adèle AU - Herselman, Martha E AU - Ford, M AB - Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets to engage and motivate teachers. The Gamification of the ICT4RED Teacher Professional Development Course as an instance of the Mobile Learning Curriculum implemented is outlined through the UX lens of the user, system and context. DA - 2014-05 DB - ResearchSpace DP - CSIR KW - Educational gamification KW - Mobile learning curriculum KW - Rural education KW - Teacher professional development KW - User experience LK - https://researchspace.csir.co.za PY - 2014 T1 - Gamification beyond badges TI - Gamification beyond badges UR - http://hdl.handle.net/10204/7760 ER -