Lan, YJBotha, Adèle2022-09-052022-09-052018-07Lan, Y. & Botha, A. 2018. Guest editorial: Technology enhanced contextual game-based language learning. <i>Educational Technology & Society, 21(3).</i> http://hdl.handle.net/10204/124851436-4522http://hdl.handle.net/10204/12485This special issue aims to provide a platform where researchers can present their research efforts offering insights into: (1) the approaches governing the application of technology to enhance L2 game-based learning in context; (2) the evaluation of game-based language learning in different contexts, such as the real world, conventional classroom and the virtual world, with technological support; (3) the comparison of gamebased learning outcomes obtained through the use of different technologies in conventional L2 classroom contexts and; (4) the impact of technology enhanced contextual game-based language learning on the transference of knowledge between formal L2 learning and real life application. The process remains open to further research and exploration and the publication of this special issue can facilitate additional understanding as to the potential of contextual games in TELL. After a rigorous review process, ten significant, noteworthy research papers were accepted for inclusion in this special issue. These papers clearly explain how a technologyrich contextual game can be adopted in TELL, thus providing learners, educators and researchers with valuable insights into this domain, from different perspectives.FulltextenGame-based language learningEducational technologyGuest editorial: Technology enhanced contextual game-based language learningArticleLan, Y., & Botha, A. (2018). Guest editorial: Technology enhanced contextual game-based language learning. <i>Educational Technology & Society, 21(3)</i>, http://hdl.handle.net/10204/12485Lan, YJ, and Adele Botha "Guest editorial: Technology enhanced contextual game-based language learning." <i>Educational Technology & Society, 21(3)</i> (2018) http://hdl.handle.net/10204/12485Lan Y, Botha A. Guest editorial: Technology enhanced contextual game-based language learning. Educational Technology & Society, 21(3). 2018; http://hdl.handle.net/10204/12485.TY - Article AU - Lan, YJ AU - Botha, Adele AB - This special issue aims to provide a platform where researchers can present their research efforts offering insights into: (1) the approaches governing the application of technology to enhance L2 game-based learning in context; (2) the evaluation of game-based language learning in different contexts, such as the real world, conventional classroom and the virtual world, with technological support; (3) the comparison of gamebased learning outcomes obtained through the use of different technologies in conventional L2 classroom contexts and; (4) the impact of technology enhanced contextual game-based language learning on the transference of knowledge between formal L2 learning and real life application. The process remains open to further research and exploration and the publication of this special issue can facilitate additional understanding as to the potential of contextual games in TELL. After a rigorous review process, ten significant, noteworthy research papers were accepted for inclusion in this special issue. These papers clearly explain how a technologyrich contextual game can be adopted in TELL, thus providing learners, educators and researchers with valuable insights into this domain, from different perspectives. DA - 2018-07 DB - ResearchSpace DP - CSIR J1 - Educational Technology & Society, 21(3) KW - Game-based language learning KW - Educational technology LK - https://researchspace.csir.co.za PY - 2018 SM - 1436-4522 T1 - Guest editorial: Technology enhanced contextual game-based language learning TI - Guest editorial: Technology enhanced contextual game-based language learning UR - http://hdl.handle.net/10204/12485 ER -22233