Smith, Andrew CSpringhorn, HMulligan, SBWeber, INorris, J2011-07-122011-07-122011-05Smith, AC, Springhorn, H, Mulligan, SB, et al. 2011. tactusLogic: programming using physical objects. IST-Africa 2011 Conference, Gaborone, Botswana, 11-13 May 2011, pp 9pphttp://hdl.handle.net/10204/5098IST-Africa 2011 Conference, Gaborone, Botswana, 11-13 May 2011We describe a new programming language that is based on physical elements and especially developed to test the hypothesis that a physical computer programming language is possible. This imperative language is deliberately limited to a few operators and constructs to simplify the language for the novice programmer. No computer knowledge is required once the programming system has been configured for use. Our evaluations reveal that the concept of variables, and redirecting program execution, are considered the most obscure amongst novice programmers.enInput surfaceNovice programmerTangible programmingPhysical interfaceFiducialtactusLogic: programming using physical objectsConference PresentationSmith, A. C., Springhorn, H., Mulligan, S., Weber, I., & Norris, J. (2011). tactusLogic: programming using physical objects. http://hdl.handle.net/10204/5098Smith, Andrew C, H Springhorn, SB Mulligan, I Weber, and J Norris. "tactusLogic: programming using physical objects." (2011): http://hdl.handle.net/10204/5098Smith AC, Springhorn H, Mulligan S, Weber I, Norris J, tactusLogic: programming using physical objects; 2011. http://hdl.handle.net/10204/5098 .TY - Conference Presentation AU - Smith, Andrew C AU - Springhorn, H AU - Mulligan, SB AU - Weber, I AU - Norris, J AB - We describe a new programming language that is based on physical elements and especially developed to test the hypothesis that a physical computer programming language is possible. This imperative language is deliberately limited to a few operators and constructs to simplify the language for the novice programmer. No computer knowledge is required once the programming system has been configured for use. Our evaluations reveal that the concept of variables, and redirecting program execution, are considered the most obscure amongst novice programmers. DA - 2011-05 DB - ResearchSpace DP - CSIR KW - Input surface KW - Novice programmer KW - Tangible programming KW - Physical interface KW - Fiducial LK - https://researchspace.csir.co.za PY - 2011 T1 - tactusLogic: programming using physical objects TI - tactusLogic: programming using physical objects UR - http://hdl.handle.net/10204/5098 ER -