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Stencil cutouts for virtual reality inputs

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dc.contributor.author Ausmeier, Natalie J
dc.contributor.author Celik, T
dc.date.accessioned 2017-11-10T09:58:21Z
dc.date.available 2017-11-10T09:58:21Z
dc.date.issued 2017-02
dc.identifier.citation Ausmeier, N.J. and Celik, T. 2017. Stencil cutouts for virtual reality inputs. Proceedings of the 9th International Conference on Computer and Automation Engineering, 18-21 February 2017, Sydney, Australia en_US
dc.identifier.isbn 978-1-4503-4809-6
dc.identifier.uri http://hdl.handle.net/10204/9752
dc.description Copyright: 2017 ACM. Due to copyright restrictions, the attached PDF file only contains the abstract of the full text item. For access to the full text item, please consult the publisher's website. en_US
dc.description.abstract Virtual Reality (VR) is widely used in training simulators of dangerous or expensive vehicles such as aircraft or heavy mining machinery. The vehicles often have very complicated controls that users need to master before attempting to operate a real world version of the machine. VR allows users to safely train in a simulated environment without the risk of injury or damaging expensive equipment in the field. VR however visually cuts off the user from the real environment, which may obtain obstructions. Users are unable to safely move or gesture while wearing a VR headset. Additionally, users are unable to use standard input devices such as mice and keyboards. By using stencils to cutout sections of the virtual world and insert a live video feed of the real world the user can still see and interact with the physical environment. en_US
dc.language.iso en en_US
dc.publisher ACM Digital Library en_US
dc.relation.ispartofseries Worklist;19643
dc.subject Virtual Reality en_US
dc.subject Simulator training en_US
dc.subject Automation engineering en_US
dc.subject Computer engineering en_US
dc.title Stencil cutouts for virtual reality inputs en_US
dc.type Conference Presentation en_US
dc.identifier.apacitation Ausmeier, N. J., & Celik, T. (2017). Stencil cutouts for virtual reality inputs. ACM Digital Library. http://hdl.handle.net/10204/9752 en_ZA
dc.identifier.chicagocitation Ausmeier, Natalie J, and T Celik. "Stencil cutouts for virtual reality inputs." (2017): http://hdl.handle.net/10204/9752 en_ZA
dc.identifier.vancouvercitation Ausmeier NJ, Celik T, Stencil cutouts for virtual reality inputs; ACM Digital Library; 2017. http://hdl.handle.net/10204/9752 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Ausmeier, Natalie J AU - Celik, T AB - Virtual Reality (VR) is widely used in training simulators of dangerous or expensive vehicles such as aircraft or heavy mining machinery. The vehicles often have very complicated controls that users need to master before attempting to operate a real world version of the machine. VR allows users to safely train in a simulated environment without the risk of injury or damaging expensive equipment in the field. VR however visually cuts off the user from the real environment, which may obtain obstructions. Users are unable to safely move or gesture while wearing a VR headset. Additionally, users are unable to use standard input devices such as mice and keyboards. By using stencils to cutout sections of the virtual world and insert a live video feed of the real world the user can still see and interact with the physical environment. DA - 2017-02 DB - ResearchSpace DP - CSIR KW - Virtual Reality KW - Simulator training KW - Automation engineering KW - Computer engineering LK - https://researchspace.csir.co.za PY - 2017 SM - 978-1-4503-4809-6 T1 - Stencil cutouts for virtual reality inputs TI - Stencil cutouts for virtual reality inputs UR - http://hdl.handle.net/10204/9752 ER - en_ZA


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