dc.contributor.author |
Duvenhage, B
|
|
dc.date.accessioned |
2007-07-04T09:03:16Z |
|
dc.date.available |
2007-07-04T09:03:16Z |
|
dc.date.issued |
2006-10 |
|
dc.identifier.citation |
Duvenhage, B. 2006. Real-time spectral scene lighting on a fragment pipeline. SAICSIT: South African Institute of Computer Scientists and Information Technologists, Cape Winelands, South Africa, 9 - 11 October 2006, pp 1-10 |
en |
dc.identifier.isbn |
1595935673 |
|
dc.identifier.uri |
http://hdl.handle.net/10204/963
|
|
dc.description.abstract |
This paper describes an innovative “physically based” spectral lighting, material and camera model that is based on radiometry theory and is an expansion of the historical fixed pipeline graphics system. There are two render target modes of which direct mode are aimed at high spectral resolution solids rendering and buffered mode at including transparencies. |
en |
dc.language.iso |
en |
en |
dc.subject |
Computer graphics |
en |
dc.subject |
Algorithms |
en |
dc.subject |
Spectral BRDF |
en |
dc.subject |
Graphical processing unit |
en |
dc.subject |
Fragment pipeline |
en |
dc.title |
Real-time spectral scene lighting on a fragment pipeline |
en |
dc.type |
Conference Presentation |
en |
dc.identifier.apacitation |
Duvenhage, B. (2006). Real-time spectral scene lighting on a fragment pipeline. http://hdl.handle.net/10204/963 |
en_ZA |
dc.identifier.chicagocitation |
Duvenhage, B. "Real-time spectral scene lighting on a fragment pipeline." (2006): http://hdl.handle.net/10204/963 |
en_ZA |
dc.identifier.vancouvercitation |
Duvenhage B, Real-time spectral scene lighting on a fragment pipeline; 2006. http://hdl.handle.net/10204/963 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Duvenhage, B
AB - This paper describes an innovative “physically based” spectral lighting, material and camera model that is based on radiometry theory and is an expansion of the historical fixed pipeline graphics system. There are two render target modes of which direct mode are aimed at high spectral resolution solids rendering and buffered mode at including transparencies.
DA - 2006-10
DB - ResearchSpace
DP - CSIR
KW - Computer graphics
KW - Algorithms
KW - Spectral BRDF
KW - Graphical processing unit
KW - Fragment pipeline
LK - https://researchspace.csir.co.za
PY - 2006
SM - 1595935673
T1 - Real-time spectral scene lighting on a fragment pipeline
TI - Real-time spectral scene lighting on a fragment pipeline
UR - http://hdl.handle.net/10204/963
ER -
|
en_ZA |