This paper describes an innovative “physically based” spectral lighting, material and camera model that is based on radiometry theory and is an expansion of the historical fixed pipeline graphics system. There are two render target modes of which direct mode are aimed at high spectral resolution solids rendering and buffered mode at including transparencies.
Reference:
Duvenhage, B. 2006. Real-time spectral scene lighting on a fragment pipeline. SAICSIT: South African Institute of Computer Scientists and Information Technologists, Cape Winelands, South Africa, 9 - 11 October 2006, pp 1-10
Duvenhage, B. (2006). Real-time spectral scene lighting on a fragment pipeline. http://hdl.handle.net/10204/963
Duvenhage, B. "Real-time spectral scene lighting on a fragment pipeline." (2006): http://hdl.handle.net/10204/963
Duvenhage B, Real-time spectral scene lighting on a fragment pipeline; 2006. http://hdl.handle.net/10204/963 .