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Web-based mini-games for language learning that support spoken interaction

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dc.contributor.author Strik, H
dc.contributor.author Palumbo, L
dc.contributor.author De Wet, Febe
dc.contributor.author Cucchiarini, C
dc.date.accessioned 2016-05-16T10:21:15Z
dc.date.available 2016-05-16T10:21:15Z
dc.date.issued 2015-09
dc.identifier.citation Strik, H, Palumbo, L, de Wet, F and Cucchiarini, C. 2015. Web-based mini-games for language learning that support spoken interaction. In: Workshop on Speech and Language Technology in Education, Satellite Event of INTERSPEECH (SLaTE) 2015, Leipzig, September 4–5, 2015, 137-142 en_US
dc.identifier.uri https://www.slate2015.org/files/submissions/Strik15-WMF.pdf
dc.identifier.uri http://hdl.handle.net/10204/8545
dc.description Workshop on Speech and Language Technology in Education, Satellite Event of INTERSPEECH (SLaTE) 2015, Leipzig, September 4–5, 2015, 137-142.Due to copyright restrictions, the attached PDF file only contains the abstract of the full text item. For access to the full text item, please consult the publisher's website en_US
dc.description.abstract The European ‘Lifelong Learning Programme’ (LLP) project ‘Games Online for Basic Language learning’ (GOBL) aimed to provide youths and adults wishing to improve their basic language skills access to materials for the development of communicative proficiency in Dutch, French, and English through web-based mini-games. These mini-games were tested in four countries: The Netherlands (Dutch), Belgium (French), United Kingdom and South-Africa (English). Four types of mini-games were developed, and in two of them users can use ‘automatic speech recognition’ (ASR) to support spoken interaction. In the current paper we will focus on the English versions of these two games that were tested in the United Kingdom and South-Africa. The analyses that are presented in this paper were conducted to determine what users’ perceptions are about mini-games with and without speech input and ASR and which aspects of the speech-enhanced games are strongly related to each other. en_US
dc.language.iso en en_US
dc.publisher International Speech Communication Association en_US
dc.relation.ispartofseries Workflow;15697
dc.subject Second language learning en_US
dc.subject Language technology en_US
dc.subject Speech technology en_US
dc.subject Speaking practice en_US
dc.title Web-based mini-games for language learning that support spoken interaction en_US
dc.type Conference Presentation en_US
dc.identifier.apacitation Strik, H., Palumbo, L., De Wet, F., & Cucchiarini, C. (2015). Web-based mini-games for language learning that support spoken interaction. International Speech Communication Association. http://hdl.handle.net/10204/8545 en_ZA
dc.identifier.chicagocitation Strik, H, L Palumbo, Febe De Wet, and C Cucchiarini. "Web-based mini-games for language learning that support spoken interaction." (2015): http://hdl.handle.net/10204/8545 en_ZA
dc.identifier.vancouvercitation Strik H, Palumbo L, De Wet F, Cucchiarini C, Web-based mini-games for language learning that support spoken interaction; International Speech Communication Association; 2015. http://hdl.handle.net/10204/8545 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Strik, H AU - Palumbo, L AU - De Wet, Febe AU - Cucchiarini, C AB - The European ‘Lifelong Learning Programme’ (LLP) project ‘Games Online for Basic Language learning’ (GOBL) aimed to provide youths and adults wishing to improve their basic language skills access to materials for the development of communicative proficiency in Dutch, French, and English through web-based mini-games. These mini-games were tested in four countries: The Netherlands (Dutch), Belgium (French), United Kingdom and South-Africa (English). Four types of mini-games were developed, and in two of them users can use ‘automatic speech recognition’ (ASR) to support spoken interaction. In the current paper we will focus on the English versions of these two games that were tested in the United Kingdom and South-Africa. The analyses that are presented in this paper were conducted to determine what users’ perceptions are about mini-games with and without speech input and ASR and which aspects of the speech-enhanced games are strongly related to each other. DA - 2015-09 DB - ResearchSpace DP - CSIR KW - Second language learning KW - Language technology KW - Speech technology KW - Speaking practice LK - https://researchspace.csir.co.za PY - 2015 T1 - Web-based mini-games for language learning that support spoken interaction TI - Web-based mini-games for language learning that support spoken interaction UR - http://hdl.handle.net/10204/8545 ER - en_ZA


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