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From Mxit to Dr Math

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dc.contributor.author Botha, Adèle
dc.contributor.author Butgereit, L
dc.date.accessioned 2015-11-16T07:33:32Z
dc.date.available 2015-11-16T07:33:32Z
dc.date.issued 2013-02
dc.identifier.citation Botha, A and Butgereit, L. 2013. From Mxit to Dr Math. Handbook of Mobile Learning. Routledge: Abingdon, Oxon, UK en_US
dc.identifier.isbn 9780415503693
dc.identifier.uri https://www.routledge.com/products/9780415503693
dc.identifier.uri http://hdl.handle.net/10204/8287
dc.description Copyright: 2013 Routledge: Abingdon, Oxon, UK. Due to copyright restrictions, the attached PDF file only contains the abstract of the full text item. For access to the full text item, please consult the publisher's website. en_US
dc.description.abstract In 2007, Laurie Butgereit, a researcher at the CSIR Meraka Institute, started to use Mxit as a communication channel to tutor her son in mathematics. Her son and a number of his friends logged in, and Dr Math was born. At the inception of Dr Math, Mxit freely communicated with numerous Jabber servers around the world. Butgereit (2011a) simply created a chat account (http://jabber.org) using an open-source chat client, such as Gaim or Pidgin, and, within minutes, the author was chatting to the handful of high school friends about their mathematics homework. Mxit is one of South Africa’s largest social-networking platforms and currently has over 50 million users registered (Mxit, 2012). The original concept for Mxit started in 2000, with research into a massively multiplayer mobile game. The original game was SMS based and, alas, because of the high cost of SMS, the original game was not successful. With the advent of cheaper Internet connectivity over cell phones, such as general packet radio service (GPRS), however, this mobile game was successfully transformed into a mobile instant-messaging service (Knott-Craig and Silber, 2012). The popularity is partly due to the cost-effective solution it provides to Web-enabled phone users to participate in a social network, either free or at a marginal cost, depending on the network used. This has enabled Dr Math to provide the service free, or virtually free, to the learner as end user. en_US
dc.language.iso en en_US
dc.publisher Routledge en_US
dc.relation.ispartofseries Workflow;11562
dc.subject Mxit en_US
dc.subject Dr Math en_US
dc.subject Mathematics education en_US
dc.subject Mobile Tutoring en_US
dc.subject Mobile Learning en_US
dc.title From Mxit to Dr Math en_US
dc.type Book Chapter en_US
dc.identifier.apacitation Botha, A., & Butgereit, L. (2013). From Mxit to Dr Math., <i>Workflow;11562</i> Routledge. http://hdl.handle.net/10204/8287 en_ZA
dc.identifier.chicagocitation Botha, Adèle, and L Butgereit. "From Mxit to Dr Math" In <i>WORKFLOW;11562</i>, n.p.: Routledge. 2013. http://hdl.handle.net/10204/8287. en_ZA
dc.identifier.vancouvercitation Botha A, Butgereit L. From Mxit to Dr Math.. Workflow;11562. [place unknown]: Routledge; 2013. [cited yyyy month dd]. http://hdl.handle.net/10204/8287. en_ZA
dc.identifier.ris TY - Book Chapter AU - Botha, Adèle AU - Butgereit, L AB - In 2007, Laurie Butgereit, a researcher at the CSIR Meraka Institute, started to use Mxit as a communication channel to tutor her son in mathematics. Her son and a number of his friends logged in, and Dr Math was born. At the inception of Dr Math, Mxit freely communicated with numerous Jabber servers around the world. Butgereit (2011a) simply created a chat account (http://jabber.org) using an open-source chat client, such as Gaim or Pidgin, and, within minutes, the author was chatting to the handful of high school friends about their mathematics homework. Mxit is one of South Africa’s largest social-networking platforms and currently has over 50 million users registered (Mxit, 2012). The original concept for Mxit started in 2000, with research into a massively multiplayer mobile game. The original game was SMS based and, alas, because of the high cost of SMS, the original game was not successful. With the advent of cheaper Internet connectivity over cell phones, such as general packet radio service (GPRS), however, this mobile game was successfully transformed into a mobile instant-messaging service (Knott-Craig and Silber, 2012). The popularity is partly due to the cost-effective solution it provides to Web-enabled phone users to participate in a social network, either free or at a marginal cost, depending on the network used. This has enabled Dr Math to provide the service free, or virtually free, to the learner as end user. DA - 2013-02 DB - ResearchSpace DP - CSIR KW - Mxit KW - Dr Math KW - Mathematics education KW - Mobile Tutoring KW - Mobile Learning LK - https://researchspace.csir.co.za PY - 2013 SM - 9780415503693 T1 - From Mxit to Dr Math TI - From Mxit to Dr Math UR - http://hdl.handle.net/10204/8287 ER - en_ZA


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