dc.contributor.author |
Botha, Adèle
|
|
dc.contributor.author |
Herselman, Martha E
|
|
dc.contributor.author |
Ford, M
|
|
dc.date.accessioned |
2014-11-11T10:46:47Z |
|
dc.date.available |
2014-11-11T10:46:47Z |
|
dc.date.issued |
2014-05 |
|
dc.identifier.citation |
Botha, A, Herselman, M and Ford, M. 2014. Gamification beyond badges. In: IST-Africa 2014 Conference Proceedings, Mauritius, 5-10 May 2014 |
en_US |
dc.identifier.uri |
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6880651
|
|
dc.identifier.uri |
http://hdl.handle.net/10204/7760
|
|
dc.description |
IST-Africa 2014 Conference Proceedings, Mauritius, 5-10 May 2014. |
en_US |
dc.description.abstract |
Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets to engage and motivate teachers. The Gamification of the ICT4RED Teacher Professional Development Course as an instance of the Mobile Learning Curriculum implemented is outlined through the UX lens of the user, system and context. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
IST-Africa 2014 |
en_US |
dc.relation.ispartofseries |
Workflow;13292 |
|
dc.subject |
Educational gamification |
en_US |
dc.subject |
Mobile learning curriculum |
en_US |
dc.subject |
Rural education |
en_US |
dc.subject |
Teacher professional development |
en_US |
dc.subject |
User experience |
en_US |
dc.title |
Gamification beyond badges |
en_US |
dc.type |
Conference Presentation |
en_US |
dc.identifier.apacitation |
Botha, A., Herselman, M. E., & Ford, M. (2014). Gamification beyond badges. IST-Africa 2014. http://hdl.handle.net/10204/7760 |
en_ZA |
dc.identifier.chicagocitation |
Botha, Adèle, Martha E Herselman, and M Ford. "Gamification beyond badges." (2014): http://hdl.handle.net/10204/7760 |
en_ZA |
dc.identifier.vancouvercitation |
Botha A, Herselman ME, Ford M, Gamification beyond badges; IST-Africa 2014; 2014. http://hdl.handle.net/10204/7760 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Botha, Adèle
AU - Herselman, Martha E
AU - Ford, M
AB - Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets to engage and motivate teachers. The Gamification of the ICT4RED Teacher Professional Development Course as an instance of the Mobile Learning Curriculum implemented is outlined through the UX lens of the user, system and context.
DA - 2014-05
DB - ResearchSpace
DP - CSIR
KW - Educational gamification
KW - Mobile learning curriculum
KW - Rural education
KW - Teacher professional development
KW - User experience
LK - https://researchspace.csir.co.za
PY - 2014
T1 - Gamification beyond badges
TI - Gamification beyond badges
UR - http://hdl.handle.net/10204/7760
ER -
|
en_ZA |