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Gamification beyond badges

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dc.contributor.author Botha, Adèle
dc.contributor.author Herselman, Martha E
dc.contributor.author Ford, M
dc.date.accessioned 2014-11-11T10:46:47Z
dc.date.available 2014-11-11T10:46:47Z
dc.date.issued 2014-05
dc.identifier.citation Botha, A, Herselman, M and Ford, M. 2014. Gamification beyond badges. In: IST-Africa 2014 Conference Proceedings, Mauritius, 5-10 May 2014 en_US
dc.identifier.uri http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6880651
dc.identifier.uri http://hdl.handle.net/10204/7760
dc.description IST-Africa 2014 Conference Proceedings, Mauritius, 5-10 May 2014. en_US
dc.description.abstract Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets to engage and motivate teachers. The Gamification of the ICT4RED Teacher Professional Development Course as an instance of the Mobile Learning Curriculum implemented is outlined through the UX lens of the user, system and context. en_US
dc.language.iso en en_US
dc.publisher IST-Africa 2014 en_US
dc.relation.ispartofseries Workflow;13292
dc.subject Educational gamification en_US
dc.subject Mobile learning curriculum en_US
dc.subject Rural education en_US
dc.subject Teacher professional development en_US
dc.subject User experience en_US
dc.title Gamification beyond badges en_US
dc.type Conference Presentation en_US
dc.identifier.apacitation Botha, A., Herselman, M. E., & Ford, M. (2014). Gamification beyond badges. IST-Africa 2014. http://hdl.handle.net/10204/7760 en_ZA
dc.identifier.chicagocitation Botha, Adèle, Martha E Herselman, and M Ford. "Gamification beyond badges." (2014): http://hdl.handle.net/10204/7760 en_ZA
dc.identifier.vancouvercitation Botha A, Herselman ME, Ford M, Gamification beyond badges; IST-Africa 2014; 2014. http://hdl.handle.net/10204/7760 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Botha, Adèle AU - Herselman, Martha E AU - Ford, M AB - Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets to engage and motivate teachers. The Gamification of the ICT4RED Teacher Professional Development Course as an instance of the Mobile Learning Curriculum implemented is outlined through the UX lens of the user, system and context. DA - 2014-05 DB - ResearchSpace DP - CSIR KW - Educational gamification KW - Mobile learning curriculum KW - Rural education KW - Teacher professional development KW - User experience LK - https://researchspace.csir.co.za PY - 2014 T1 - Gamification beyond badges TI - Gamification beyond badges UR - http://hdl.handle.net/10204/7760 ER - en_ZA


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