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Using magnets in physical blocks that behave as programming objects

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dc.contributor.author Smith, Andrew C
dc.date.accessioned 2007-06-28T13:33:38Z
dc.date.available 2007-06-28T13:33:38Z
dc.date.issued 2007-02
dc.identifier.citation Smith, AC. 2007. Using magnets in physical blocks that behave as programming objects. 1st International Conference on Tangible and Embedded Interaction, Baton Rouge, Louisiana, USA, 15 - 17 February 2007, pp 4 en
dc.identifier.uri http://hdl.handle.net/10204/699
dc.description.abstract In this paper the implementation of GameBlocks is explained, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring information about the blocks is described. The mechanical and electronic system components are described. This implementation is positioned in relation to prior related work. Problems encountered are given, with suggestions for future work en
dc.language.iso en en
dc.subject Digital manipulatives en
dc.subject Montessori-inspired manipulatives en
dc.subject Illiterate programmer en
dc.subject GameBlocks en
dc.title Using magnets in physical blocks that behave as programming objects en
dc.type Conference Presentation en
dc.identifier.apacitation Smith, A. C. (2007). Using magnets in physical blocks that behave as programming objects. http://hdl.handle.net/10204/699 en_ZA
dc.identifier.chicagocitation Smith, Andrew C. "Using magnets in physical blocks that behave as programming objects." (2007): http://hdl.handle.net/10204/699 en_ZA
dc.identifier.vancouvercitation Smith AC, Using magnets in physical blocks that behave as programming objects; 2007. http://hdl.handle.net/10204/699 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Smith, Andrew C AB - In this paper the implementation of GameBlocks is explained, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring information about the blocks is described. The mechanical and electronic system components are described. This implementation is positioned in relation to prior related work. Problems encountered are given, with suggestions for future work DA - 2007-02 DB - ResearchSpace DP - CSIR KW - Digital manipulatives KW - Montessori-inspired manipulatives KW - Illiterate programmer KW - GameBlocks LK - https://researchspace.csir.co.za PY - 2007 T1 - Using magnets in physical blocks that behave as programming objects TI - Using magnets in physical blocks that behave as programming objects UR - http://hdl.handle.net/10204/699 ER - en_ZA


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