dc.contributor.author |
Smith, Andrew C
|
|
dc.date.accessioned |
2007-06-28T13:33:38Z |
|
dc.date.available |
2007-06-28T13:33:38Z |
|
dc.date.issued |
2007-02 |
|
dc.identifier.citation |
Smith, AC. 2007. Using magnets in physical blocks that behave as programming objects. 1st International Conference on Tangible and Embedded Interaction, Baton Rouge, Louisiana, USA, 15 - 17 February 2007, pp 4 |
en |
dc.identifier.uri |
http://hdl.handle.net/10204/699
|
|
dc.description.abstract |
In this paper the implementation of GameBlocks is explained, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring information about the blocks is described. The mechanical and electronic system components are described. This implementation is positioned in relation to prior related work. Problems encountered are given, with suggestions for future work |
en |
dc.language.iso |
en |
en |
dc.subject |
Digital manipulatives |
en |
dc.subject |
Montessori-inspired manipulatives |
en |
dc.subject |
Illiterate programmer |
en |
dc.subject |
GameBlocks |
en |
dc.title |
Using magnets in physical blocks that behave as programming objects |
en |
dc.type |
Conference Presentation |
en |
dc.identifier.apacitation |
Smith, A. C. (2007). Using magnets in physical blocks that behave as programming objects. http://hdl.handle.net/10204/699 |
en_ZA |
dc.identifier.chicagocitation |
Smith, Andrew C. "Using magnets in physical blocks that behave as programming objects." (2007): http://hdl.handle.net/10204/699 |
en_ZA |
dc.identifier.vancouvercitation |
Smith AC, Using magnets in physical blocks that behave as programming objects; 2007. http://hdl.handle.net/10204/699 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Smith, Andrew C
AB - In this paper the implementation of GameBlocks is explained, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring information about the blocks is described. The mechanical and electronic system components are described. This implementation is positioned in relation to prior related work. Problems encountered are given, with suggestions for future work
DA - 2007-02
DB - ResearchSpace
DP - CSIR
KW - Digital manipulatives
KW - Montessori-inspired manipulatives
KW - Illiterate programmer
KW - GameBlocks
LK - https://researchspace.csir.co.za
PY - 2007
T1 - Using magnets in physical blocks that behave as programming objects
TI - Using magnets in physical blocks that behave as programming objects
UR - http://hdl.handle.net/10204/699
ER -
|
en_ZA |