In this paper the implementation of GameBlocks is explained, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring information about the blocks is described. The mechanical and electronic system components are described. This implementation is positioned in relation to prior related work. Problems encountered are given, with suggestions for future work
Reference:
Smith, AC. 2007. Using magnets in physical blocks that behave as programming objects. 1st International Conference on Tangible and Embedded Interaction, Baton Rouge, Louisiana, USA, 15 - 17 February 2007, pp 4
Smith, A. C. (2007). Using magnets in physical blocks that behave as programming objects. http://hdl.handle.net/10204/699
Smith, Andrew C. "Using magnets in physical blocks that behave as programming objects." (2007): http://hdl.handle.net/10204/699
Smith AC, Using magnets in physical blocks that behave as programming objects; 2007. http://hdl.handle.net/10204/699 .