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Please use this identifier to cite or link to this item:
http://hdl.handle.net/10204/5423
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| Title: | General design methodology applied to the research domain of physical programming for computer illiterate |
| Authors: | Smith, AC Kotzé, P Gelderblom, H |
| Keywords: | Computer illiterates GameBlocks Iterative design Physical computing Design methodology |
| Issue Date: | Sep-2011 |
| Citation: | Smith, AC, Kotzé, P and Gelderblom, H. 2011. General design methodology applied to the research domain of physical programming for computer illiterate. Design, Development & Research Conference, Cape Peninsula University of Technology, Cape Town, 26-27 September 2011 |
| Series/Report no.: | Workflow request;7777 |
| Abstract: | The authors discuss the application of the 'general design methodology‘ in the context of a physical computing project. The aim of the project was to design and develop physical objects that could serve as metaphors for computer programming elements. These physical objects would then be used by computer illiterates to construct the logic of a computer program. |
| Description: | Design, Development & Research Conference, Cape Peninsula University of Technology, Cape Town, 26-27 September 2011 |
| URI: | http://hdl.handle.net/10204/5423 |
| Appears in Collections: | Human factors ICT in education, youth, gender General science, engineering & technology
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