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Please use this identifier to cite or link to this item: http://hdl.handle.net/10204/5423

Title: General design methodology applied to the research domain of physical programming for computer illiterate
Authors: Smith, AC
Kotzé, P
Gelderblom, H
Keywords: Computer illiterates
GameBlocks
Iterative design
Physical computing
Design methodology
Issue Date: Sep-2011
Citation: Smith, AC, Kotzé, P and Gelderblom, H. 2011. General design methodology applied to the research domain of physical programming for computer illiterate. Design, Development & Research Conference, Cape Peninsula University of Technology, Cape Town, 26-27 September 2011
Series/Report no.: Workflow request;7777
Abstract: The authors discuss the application of the 'general design methodology‘ in the context of a physical computing project. The aim of the project was to design and develop physical objects that could serve as metaphors for computer programming elements. These physical objects would then be used by computer illiterates to construct the logic of a computer program.
Description: Design, Development & Research Conference, Cape Peninsula University of Technology, Cape Town, 26-27 September 2011
URI: http://hdl.handle.net/10204/5423
Appears in Collections:Human factors
ICT in education, youth, gender
General science, engineering & technology

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