dc.contributor.author |
Reitmaier, T
|
|
dc.contributor.author |
Bidwell, NJ
|
|
dc.contributor.author |
Marsden, G
|
|
dc.date.accessioned |
2011-08-29T13:06:54Z |
|
dc.date.available |
2011-08-29T13:06:54Z |
|
dc.date.issued |
2010-09 |
|
dc.identifier.citation |
Reitmaier, T, Bidwell, NJ, and Marsden, G. 2010. Field testing mobile digital storytelling software in rural Kenya. 12th International Conference on Human-Computer Interaction with Mobile Devices and Services, Lisboa, Portugal, 7-10 September 2010, pp. 4 |
en_US |
dc.identifier.isbn |
978-1-60558-835-3 |
|
dc.identifier.uri |
http://delivery.acm.org/10.1145/1860000/1851649/p283-reitmaier.pdf?ip=146.64.81.7&CFID=36672248&CFTOKEN=31962902&__acm__=1314007440_dc3792fd43d4a24ead30f86d644508b1
|
|
dc.identifier.uri |
http://hdl.handle.net/10204/5134
|
|
dc.description |
12th International Conference on Human-Computer Interaction with Mobile Devices and Services, Lisboa, Portugal, 7-10 September 2010 |
en_US |
dc.description.abstract |
We describe and reflect on a method we used to evaluate usability and give insights on situated use of a mobile digital storytelling prototype. We report on rich data we gained by implementing this method and argue that we were able to learn more about our prototype, users, their needs, and their context, than we would have through other evaluation methods. We look at the usability problems we uncovered and discuss how our flexibility in fieldtesting allowed us to observe unanticipated usage, from which we were able to motivate future design directions. Finally, we reflect on the importance of spending time in-situ during all stages of design, especially when designing across cultures. |
en_US |
dc.language.iso |
en |
en_US |
dc.relation.ispartofseries |
Workflow;5443 |
|
dc.subject |
Digital storytelling |
en_US |
dc.subject |
HCI4D |
en_US |
dc.subject |
Mobile services |
en_US |
dc.subject |
Mobile devices |
en_US |
dc.title |
Field testing mobile digital storytelling software in rural Kenya |
en_US |
dc.type |
Conference Presentation |
en_US |
dc.identifier.apacitation |
Reitmaier, T., Bidwell, N., & Marsden, G. (2010). Field testing mobile digital storytelling software in rural Kenya. http://hdl.handle.net/10204/5134 |
en_ZA |
dc.identifier.chicagocitation |
Reitmaier, T, NJ Bidwell, and G Marsden. "Field testing mobile digital storytelling software in rural Kenya." (2010): http://hdl.handle.net/10204/5134 |
en_ZA |
dc.identifier.vancouvercitation |
Reitmaier T, Bidwell N, Marsden G, Field testing mobile digital storytelling software in rural Kenya; 2010. http://hdl.handle.net/10204/5134 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Reitmaier, T
AU - Bidwell, NJ
AU - Marsden, G
AB - We describe and reflect on a method we used to evaluate usability and give insights on situated use of a mobile digital storytelling prototype. We report on rich data we gained by implementing this method and argue that we were able to learn more about our prototype, users, their needs, and their context, than we would have through other evaluation methods. We look at the usability problems we uncovered and discuss how our flexibility in fieldtesting allowed us to observe unanticipated usage, from which we were able to motivate future design directions. Finally, we reflect on the importance of spending time in-situ during all stages of design, especially when designing across cultures.
DA - 2010-09
DB - ResearchSpace
DP - CSIR
KW - Digital storytelling
KW - HCI4D
KW - Mobile services
KW - Mobile devices
LK - https://researchspace.csir.co.za
PY - 2010
SM - 978-1-60558-835-3
T1 - Field testing mobile digital storytelling software in rural Kenya
TI - Field testing mobile digital storytelling software in rural Kenya
UR - http://hdl.handle.net/10204/5134
ER -
|
en_ZA |