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tactusLogic: programming using physical objects

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dc.contributor.author Smith, Andrew C
dc.contributor.author Springhorn, H
dc.contributor.author Mulligan, SB
dc.contributor.author Weber, I
dc.contributor.author Norris, J
dc.date.accessioned 2011-07-12T12:22:50Z
dc.date.available 2011-07-12T12:22:50Z
dc.date.issued 2011-05
dc.identifier.citation Smith, AC, Springhorn, H, Mulligan, SB, et al. 2011. tactusLogic: programming using physical objects. IST-Africa 2011 Conference, Gaborone, Botswana, 11-13 May 2011, pp 9pp en_US
dc.identifier.uri http://hdl.handle.net/10204/5098
dc.description IST-Africa 2011 Conference, Gaborone, Botswana, 11-13 May 2011 en_US
dc.description.abstract We describe a new programming language that is based on physical elements and especially developed to test the hypothesis that a physical computer programming language is possible. This imperative language is deliberately limited to a few operators and constructs to simplify the language for the novice programmer. No computer knowledge is required once the programming system has been configured for use. Our evaluations reveal that the concept of variables, and redirecting program execution, are considered the most obscure amongst novice programmers. en_US
dc.language.iso en en_US
dc.relation.ispartofseries Workflow;6698
dc.subject Input surface en_US
dc.subject Novice programmer en_US
dc.subject Tangible programming en_US
dc.subject Physical interface en_US
dc.subject Fiducial en_US
dc.title tactusLogic: programming using physical objects en_US
dc.type Conference Presentation en_US
dc.identifier.apacitation Smith, A. C., Springhorn, H., Mulligan, S., Weber, I., & Norris, J. (2011). tactusLogic: programming using physical objects. http://hdl.handle.net/10204/5098 en_ZA
dc.identifier.chicagocitation Smith, Andrew C, H Springhorn, SB Mulligan, I Weber, and J Norris. "tactusLogic: programming using physical objects." (2011): http://hdl.handle.net/10204/5098 en_ZA
dc.identifier.vancouvercitation Smith AC, Springhorn H, Mulligan S, Weber I, Norris J, tactusLogic: programming using physical objects; 2011. http://hdl.handle.net/10204/5098 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Smith, Andrew C AU - Springhorn, H AU - Mulligan, SB AU - Weber, I AU - Norris, J AB - We describe a new programming language that is based on physical elements and especially developed to test the hypothesis that a physical computer programming language is possible. This imperative language is deliberately limited to a few operators and constructs to simplify the language for the novice programmer. No computer knowledge is required once the programming system has been configured for use. Our evaluations reveal that the concept of variables, and redirecting program execution, are considered the most obscure amongst novice programmers. DA - 2011-05 DB - ResearchSpace DP - CSIR KW - Input surface KW - Novice programmer KW - Tangible programming KW - Physical interface KW - Fiducial LK - https://researchspace.csir.co.za PY - 2011 T1 - tactusLogic: programming using physical objects TI - tactusLogic: programming using physical objects UR - http://hdl.handle.net/10204/5098 ER - en_ZA


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