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Please use this identifier to cite or link to this item: http://hdl.handle.net/10204/4138

Title: Exploring the use of glossy light volumes for interactive global illumination
Authors: Duvenhage, B
Bouatouch, K
Kourie, D
Keywords: Glossy light volumes
Backward polygon beam tracing
Interactive global illumination
Computer graphics
Virtual reality
Issue Date: Jun-2010
Publisher: Association for Computing Machinery
Citation: Duvenhage, B, Bouatouch, K and Kourie, D. 2010. Exploring the use of glossy light volumes for interactive global illumination. 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010, pp 10
Abstract: From the literature, it is known that backward polygon beam tracing and other light volume methods are well suited to gather path coherency from specular scattering surfaces. This is of course useful for modelling and efficiently simulating caustics (LS+DE paths). This paper generalises backward polygon beam tracing to also model glossy scattering surfaces. To this end the details of a backward polygon beam tracing model and implementation of source-to-glossy-to-diffuse light transport (LG+DE) paths are researched
Description: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010
URI: http://hdl.handle.net/10204/4138
ISBN: 9781450301183
Appears in Collections:Optronic sensor systems
Advanced mathematical modelling and simulation
General science, engineering & technology

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