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Designing design exercises – from theory to creativity and real-world use

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dc.contributor.author Kotzé, Paula
dc.contributor.author Purgathofer, P
dc.date.accessioned 2009-04-30T08:24:36Z
dc.date.available 2009-04-30T08:24:36Z
dc.date.issued 2009
dc.identifier.citation Kotze, P and Purgathofer, P. 2009. Designing design exercises – from theory to creativity and real-world use. HCIEd 2009. Aveiro, Portugal, 29 - 30 March 2009, pp 42-59 en
dc.identifier.uri http://hdl.handle.net/10204/3347
dc.description HCIEd 2007. Aveiro, Portugal, 29 - 30 March 2009 en
dc.description.abstract This paper discusses a framework for design exercises for interaction design and HCI based on two theoretical frameworks and a set of knowledge transformers. The model scope design exercises on a continuum ranging from creativity to real-world use based on the argument that students must experience design to enable them to learn effectively en
dc.language.iso en en
dc.subject Human-computer interaction en
dc.subject HCI en
dc.subject Interaction design en
dc.subject Laseau's graphic thinking en
dc.subject HCIEd 2009 en
dc.subject CONVIVIO en
dc.title Designing design exercises – from theory to creativity and real-world use en
dc.type Conference Presentation en
dc.identifier.apacitation Kotzé, P., & Purgathofer, P. (2009). Designing design exercises – from theory to creativity and real-world use. http://hdl.handle.net/10204/3347 en_ZA
dc.identifier.chicagocitation Kotzé, Paula, and P Purgathofer. "Designing design exercises – from theory to creativity and real-world use." (2009): http://hdl.handle.net/10204/3347 en_ZA
dc.identifier.vancouvercitation Kotzé P, Purgathofer P, Designing design exercises – from theory to creativity and real-world use; 2009. http://hdl.handle.net/10204/3347 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Kotzé, Paula AU - Purgathofer, P AB - This paper discusses a framework for design exercises for interaction design and HCI based on two theoretical frameworks and a set of knowledge transformers. The model scope design exercises on a continuum ranging from creativity to real-world use based on the argument that students must experience design to enable them to learn effectively DA - 2009 DB - ResearchSpace DP - CSIR KW - Human-computer interaction KW - HCI KW - Interaction design KW - Laseau's graphic thinking KW - HCIEd 2009 KW - CONVIVIO LK - https://researchspace.csir.co.za PY - 2009 T1 - Designing design exercises – from theory to creativity and real-world use TI - Designing design exercises – from theory to creativity and real-world use UR - http://hdl.handle.net/10204/3347 ER - en_ZA


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