This paper discusses a framework for design exercises for interaction design and HCI based on two theoretical frameworks and a set of knowledge transformers. The model scope design exercises on a continuum ranging from creativity to real-world use based on the argument that students must experience design to enable them to learn effectively
Reference:
Kotze, P and Purgathofer, P. 2009. Designing design exercises – from theory to creativity and real-world use. HCIEd 2009. Aveiro, Portugal, 29 - 30 March 2009, pp 42-59
Kotzé, P., & Purgathofer, P. (2009). Designing design exercises – from theory to creativity and real-world use. http://hdl.handle.net/10204/3347
Kotzé, Paula, and P Purgathofer. "Designing design exercises – from theory to creativity and real-world use." (2009): http://hdl.handle.net/10204/3347
Kotzé P, Purgathofer P, Designing design exercises – from theory to creativity and real-world use; 2009. http://hdl.handle.net/10204/3347 .