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Peer-to-Peer Simulation Architecture

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dc.contributor.author Duvenhage, B
dc.contributor.author Le Roux, WH
dc.date.accessioned 2007-08-02T10:35:41Z
dc.date.available 2007-08-02T10:35:41Z
dc.date.issued 2007-06
dc.identifier.citation Duvenhage, B and Le Roux, WH. 2007. Peer-to-Peer Simulation Architecture. The 2007, High Performance Computing & Simulation (HPCS'07) Conference, Prague, Czech Republic, June 4 - 6, 2007, 7p. en
dc.identifier.isbn 978-0-9553018-2-7
dc.identifier.uri http://hdl.handle.net/10204/1066
dc.description.abstract Distributed parallel and soft real-time simulation architecture is presented. It employs a publish-subscribe communication framework layered on a peer-to-peer Transport Control Protocol-based message passing architecture. Mechanisms for efficient implementation and control of information flow between simulated entities form part of the architecture. A lightweight base simulation object model is also employed to provide maximum modularity and extensibility while keeping complexity manageable. The simulation architecture evolved over time to allow for the efficient implementation of a system of systems, virtual simulation. It has been successfully applied in an air defence simulation as a decision support tool and for standard operating procedure concept evaluation. en
dc.language.iso en en
dc.subject Soft real-time en
dc.subject Peer-to-peer en
dc.subject Simulation architectures en
dc.title Peer-to-Peer Simulation Architecture en
dc.type Conference Presentation en
dc.identifier.apacitation Duvenhage, B., & Le Roux, W. (2007). Peer-to-Peer Simulation Architecture. http://hdl.handle.net/10204/1066 en_ZA
dc.identifier.chicagocitation Duvenhage, B, and WH Le Roux. "Peer-to-Peer Simulation Architecture." (2007): http://hdl.handle.net/10204/1066 en_ZA
dc.identifier.vancouvercitation Duvenhage B, Le Roux W, Peer-to-Peer Simulation Architecture; 2007. http://hdl.handle.net/10204/1066 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Duvenhage, B AU - Le Roux, WH AB - Distributed parallel and soft real-time simulation architecture is presented. It employs a publish-subscribe communication framework layered on a peer-to-peer Transport Control Protocol-based message passing architecture. Mechanisms for efficient implementation and control of information flow between simulated entities form part of the architecture. A lightweight base simulation object model is also employed to provide maximum modularity and extensibility while keeping complexity manageable. The simulation architecture evolved over time to allow for the efficient implementation of a system of systems, virtual simulation. It has been successfully applied in an air defence simulation as a decision support tool and for standard operating procedure concept evaluation. DA - 2007-06 DB - ResearchSpace DP - CSIR KW - Soft real-time KW - Peer-to-peer KW - Simulation architectures LK - https://researchspace.csir.co.za PY - 2007 SM - 978-0-9553018-2-7 T1 - Peer-to-Peer Simulation Architecture TI - Peer-to-Peer Simulation Architecture UR - http://hdl.handle.net/10204/1066 ER - en_ZA


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