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Browsing by Author "Smith, AC"

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  • Smith, Andrew C (IEEE Xplore, 2014-05)
    The Internet of Things (IoT) holds the promise of improved programmatic user control over domestic appliances. The developed world dominates the design of programming environments, assuming letteracy and computer literacy ...
  • Smith, Adrew C (2009-06)
    In this paper, researchers have proposed simple tangible language elements for very young children to use when constructing programmes. The equivalent Turtle Talk instructions are given for comparison. Two examples of the ...
  • Smith, Adrew C (2009-06)
    In this paper the authors report on an explorative study done with children with the aim of developing symbols for a tangible programming environment that does not incorporate written text. The authors describe the ...
  • Smith, Andrew C; Springhorn, H; Mulligan, SB; Weber, I; Norris, J (2011-05)
    We describe a new programming language that is based on physical elements and especially developed to test the hypothesis that a physical computer programming language is possible. This imperative language is deliberately ...
  • Smith, Adrew C (2006-11)
    This paper describes early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer illiterate children can create a ...
  • Smith, Adrew C (INTECH, 2010-04)
    Various modes of tangible interfaces have been explored and researched. In this paper we limit our look at tangible user interfaces to a subset of these. The subset is characterised by portability and no attached tethers, ...
  • Dlodlo, N; Smith, Adrew C (2011-07)
    This research proposes an architecture based on the Internet of Things (IoT) technologies for primary school learners to know about various parameters in their environment, that is, the temperature, light, vibration, sound ...
  • Marais, Mario A; Smith, Adrew C; Duveskog, M (CSIR. Meraka Institute, 2007-04)
    TekkiKids is a part of the The Young Engineers of South Africa (YESA) programme which is an initiative aimed at increasing the pipeline for the generation of more scientists, engineers and technologists by creating the ...
  • Butgereit, LL; Smith, Andrew C; Thomson, T (Design-Development-Research, 2014-09)
    The modern office is maintained by air conditioners, heaters, lights, smoke detectors, thermostats and other devices. Manufacturers are continually improving these various devices and adding more features –especially ...
  • Smith, Andrew C; Gelderblom, JH (ZAWWW, 2013-09)
    Mankind has progressed to the point of manipulating objects at almost unlimited distances. Today this is possible because the communication abilities of the internet have been combined with the actuating and sensing ...
  • Smith, Adrew C (2008-05)
    The authors present the prototype design results of an alternative physical educational video gaming input device. The device elicits increased physical activity from the players as compared to the compact gaming controller. ...
  • Smith, Andrew C; Matshonyonga, Z; Letsoko, T; Mhlongo, M; Msimanga, LP; Kgosiemang, KM (IIMC (International Information Management Corporation), 2012-05)
    We present a system that may be used to control demand-side electricity consumption. The user interface, designed in consultation with the target group, is simple and well suited for developing regions. The underlying ...
  • Butgereit, L; Coetzee, L; Smith, Andrew C (IEEE, 2011-10)
    The “Internet of Things” is the paradigm of connecting physical objects (things) with digital intelligence to the Internet. People have been connecting to the Internet for decades. It is only recently that things have been ...
  • Smith, Adrew C (2007-02)
    In this paper the implementation of GameBlocks is explained, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring ...
  • Smith, Adrew C (2009-02)
    Good visual perception skills are important in the effective manipulation of Tangible User Interfaces. This paper reports on the application of a test set researchers have developed specifically to quantify the visual ...