GENERAL ENQUIRIES: Tel: + 27 12 841 2911 | Email: callcentre@csir.co.za

Browsing by Author "Smith, AC"

Sort by: Order: Results:

  • Smith, Adrew C; Kotze, P (The authors, 2010-05)
    In this paper the authors are interested in determining if there is indeed an opportunity to use existing traditional African artefacts as tangible programming elements in computing systems. Research to date has focussed ...
  • Laine, TH; Smith, Adrew C; Foko, Thato E (2010-01)
    UFractions is a ubiquitous learning environment which combines mobile technology, tangible fraction blocks and a story-based game into a mathematical learning experience. In this paper the authors present a novel concept ...
  • Smith, Adrew C; Laine, TH (2011-05)
    A combination of modern technology and hand-crafted items is used as a learning tool for children. Instructions from a server are relayed via a cellular phone network to the user. The user places hand-crafted objects on a ...
  • Smith, Andrew C; Dlodlo, N; Marais, Mario A (2011-07)
    In this paper the authors advocate an approach that supplements current teaching. The approach exploits certain properties of the Internet of Things such as sensing the environment in which the learner is situated, and the ...
  • Dlodlo, N; Smith, Andrew C (Cape Peninsula University of Technology, 2011-09)
    In the South African education landscape, some of the schools have well-resourced science laboratories, while others are under- resourced. This has impacted on the quality of science education in under-resourced schools, ...
  • Smith, Andrew C; Butgereit, L (ZA-WWW 2012 Conference, 2012-11)
    The demand for electrical energy is increasing globally. Both the average as well as the anticipated peak demand must be considered by the supplier when designing an electrical supply. We present an Internet of Things – ...
  • Smith, Andrew C (CSIR/UKZN, 2009-11)
    This paper describes an alternative programming system which can be constructed with minimal mechanical and electronic knowledge in an environment such as FabLab. This sytem, dubbed GameBlocks, makes use of tangible ...
  • Smith, Andrew C (TEDC 2008, 2008-07)
    We present a low-cost, low-energy technology design that addresses the lack of readily available functional computers for the vast number of computer-illiterate people in developing countries. The tangible programming ...
  • Smith, Andrew C (Association for Computing Machinery, 2010-09)
    In this article the author discusses how culture’s dependence on technology has arguably complicated his blind uncle's experience of the disability—and questions whether we can turn that around and use all that we’ve learned ...
  • Coetzee, L; Butgereit, L; Smith, Andrew C; Thomson, T (ZA-WWW 2012 Conference, 2012-11)
    A smart environment consists of three elements: automation facilities, a network, and intelligent control. This paper describes a project in which a physical model of a smart environment was created, connected to the ...
  • Smith, Andrew C; Krause, C (Walter de Gruyter, 2011)
    A novel input device is presented for use with a personal computer by persons with physical disabilities who would otherwise not be able to enjoy computer gaming. This device is simple to manufacture and low in cost. A ...
  • Smith, Adrew C; Foko, Thato E; Van Deventer, A (CSIR, 2008-11)
    Earlier studies discovered that South African testees from community schools do not have the required skills to participate in tertiary education and also lack many of the basic skills to compete successfully in certain ...
  • Smith, Andrew C (IEEE Xplore, 2014-05)
    The Internet of Things (IoT) holds the promise of improved programmatic user control over domestic appliances. The developed world dominates the design of programming environments, assuming letteracy and computer literacy ...
  • Smith, Adrew C (2009-06)
    In this paper, researchers have proposed simple tangible language elements for very young children to use when constructing programmes. The equivalent Turtle Talk instructions are given for comparison. Two examples of the ...
  • Smith, Adrew C (2009-06)
    In this paper the authors report on an explorative study done with children with the aim of developing symbols for a tangible programming environment that does not incorporate written text. The authors describe the ...
  • Smith, Andrew C; Springhorn, H; Mulligan, SB; Weber, I; Norris, J (2011-05)
    We describe a new programming language that is based on physical elements and especially developed to test the hypothesis that a physical computer programming language is possible. This imperative language is deliberately ...
  • Smith, Adrew C (2006-11)
    This paper describes early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer illiterate children can create a ...
  • Smith, Adrew C (INTECH, 2010-04)
    Various modes of tangible interfaces have been explored and researched. In this paper we limit our look at tangible user interfaces to a subset of these. The subset is characterised by portability and no attached tethers, ...
  • Dlodlo, N; Smith, Adrew C (2011-07)
    This research proposes an architecture based on the Internet of Things (IoT) technologies for primary school learners to know about various parameters in their environment, that is, the temperature, light, vibration, sound ...
  • Marais, Mario A; Smith, Adrew C; Duveskog, M (CSIR. Meraka Institute, 2007-04)
    TekkiKids is a part of the The Young Engineers of South Africa (YESA) programme which is an initiative aimed at increasing the pipeline for the generation of more scientists, engineers and technologists by creating the ...