GENERAL ENQUIRIES: Tel: + 27 12 841 2911 | Email: callcentre@csir.co.za

Browsing by Author "Smith, AC"

Sort by: Order: Results:

  • Smith, Andrew C; Gelderblom, H (Peripheral Interaction, 2013-09)
    We present interaction with a physical building as a hypothetical example of peripheral interaction. The state of the building's windows provides input to an algorithm which produces abstract art as the result of the ...
  • Smith, Andrew C (IEEE Xplore, 2014-05)
    Clustering is the act of grouping items that belong together. In this paper we explore clustering as a means to construct tangible program logic, and specifically as a means to use multiple tangible objects collectively ...
  • Smith, Andrew C (IEEE, 2016-05)
    Internet of Things (IoT) advocates promise huge benefits but what technical challenges does the maker community face in order to participate in this new technological wave? We report on our experience in incorporating a ...
  • Smith, Andrew C (2010-01)
    This paper reports on a tangible programming system designed for the novice user in developing regions. The system integrates three open source tools with low cost hand-made hardware incorporating recycled material. The ...
  • Smith, Adrew C (CSIR, 2009-03)
    In this document the author reports on research done in the field of Embedded Interaction as well as events at which the public was exposed to this research. The author also reports on the dissemination of the research ...
  • Smith, Andrew C (2007-04)
    The authors propose a system designed for pre-school children that offers an alternative introduction to the world of Information and Communication Technologies (ICT), specifically computer programming. Illiterate children ...
  • Smith, Andrew C; Kotzé, P; Gelderblom, H (2011-09)
    The authors discuss the application of the 'general design methodology‘ in the context of a physical computing project. The aim of the project was to design and develop physical objects that could serve as metaphors for ...
  • Smith, Adrew C (IST-Africa 2009 Conference Proceedings, 2009-05)
    Novice programmers on the fringe of mainstream computer programming face a number of obstacles such as computer literacy and mastering the programming language syntax. Two programming environments currently available are ...
  • Smith, Andrew C (2008-06)
    The author presents two technology-augmented physical materials that illiterate coders can sculpt for use as physical syntax elements in a tangible early-programming learning environment. Two physical coding sequences are ...
  • Smith, Adrew C; Kotze, P (The authors, 2010-05)
    In this paper the authors are interested in determining if there is indeed an opportunity to use existing traditional African artefacts as tangible programming elements in computing systems. Research to date has focussed ...
  • Laine, TH; Smith, Adrew C; Foko, Thato E (2010-01)
    UFractions is a ubiquitous learning environment which combines mobile technology, tangible fraction blocks and a story-based game into a mathematical learning experience. In this paper the authors present a novel concept ...
  • Smith, Adrew C; Laine, TH (2011-05)
    A combination of modern technology and hand-crafted items is used as a learning tool for children. Instructions from a server are relayed via a cellular phone network to the user. The user places hand-crafted objects on a ...
  • Smith, Andrew C; Dlodlo, N; Marais, Mario A (2011-07)
    In this paper the authors advocate an approach that supplements current teaching. The approach exploits certain properties of the Internet of Things such as sensing the environment in which the learner is situated, and the ...
  • Dlodlo, N; Smith, Andrew C (Cape Peninsula University of Technology, 2011-09)
    In the South African education landscape, some of the schools have well-resourced science laboratories, while others are under- resourced. This has impacted on the quality of science education in under-resourced schools, ...
  • Smith, Andrew C; Butgereit, L (ZA-WWW 2012 Conference, 2012-11)
    The demand for electrical energy is increasing globally. Both the average as well as the anticipated peak demand must be considered by the supplier when designing an electrical supply. We present an Internet of Things – ...
  • Smith, Andrew C (CSIR/UKZN, 2009-11)
    This paper describes an alternative programming system which can be constructed with minimal mechanical and electronic knowledge in an environment such as FabLab. This sytem, dubbed GameBlocks, makes use of tangible ...
  • Smith, Andrew C (TEDC 2008, 2008-07)
    We present a low-cost, low-energy technology design that addresses the lack of readily available functional computers for the vast number of computer-illiterate people in developing countries. The tangible programming ...
  • Smith, Andrew C (Association for Computing Machinery, 2010-09)
    In this article the author discusses how culture’s dependence on technology has arguably complicated his blind uncle's experience of the disability—and questions whether we can turn that around and use all that we’ve learned ...
  • Coetzee, L; Butgereit, L; Smith, Andrew C; Thomson, T (ZA-WWW 2012 Conference, 2012-11)
    A smart environment consists of three elements: automation facilities, a network, and intelligent control. This paper describes a project in which a physical model of a smart environment was created, connected to the ...
  • Smith, Andrew C; Krause, C (Walter de Gruyter, 2011)
    A novel input device is presented for use with a personal computer by persons with physical disabilities who would otherwise not be able to enjoy computer gaming. This device is simple to manufacture and low in cost. A ...